![]() ![]() The main reason I don't want to do KADDD, or KTDDD, is roleplay. I'm not a big fan of damage magic in the first place, so Dragon Breath is a big "meh" to me, especially considering how much it costs in mana, and I would never cast Armageddon on a map to slaughter any peasants there. All the buffs from those are far exceeded by grandmastery in all the Self and Elemental schools at grandmastery, as long as you have the patience to keep casting them, which I do. ![]() The only subtraction would be no access to Light and/or Dark, and I still find both Light and Dark to be very underwhelming. However, I'm still not sure I couldn't have been just as powerful with a KADDD party that included three druids and the "Imoen" thief>mage for our party. ![]() A "pure class" like a sorcerer or a cleric is going to progress faster just by concentrating on certain schools of magic, while a druid winds up being more of a bard-like generalist, especially if you level alchemy with your druid. This winds up having the same effect as multi-classing in BG. Then, the grandmaster spellbook for that school costs 11,000 gold. My "Jaheira" has the potential to grandmaster every magic except Light and Dark, but training one school of magic to grandmastery costs 8,000 gold. No matter how powerful you get, there's *always* a big bad, or a bunch of them, that are just as powerful or more powerful than you. I think I like it, because that lends itself well to roleplaying a story like a good TV series. ![]() Outleveling an area or a dungeon to the point of triviality isn't a thing any more. The level-scaling continues to be, shall we say, "interesting." We almost got our behinds handed to us in Snergle's caverns by, of all things, a small swarm of vampire bats! I have to adjust how I think about threat levels. ![]()
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